Category Archives: Programming

Gone Home Will Support Fan Translations

Hello everyone! Our game is almost out (August 15th!), and that’s really exciting. We’d love for everyone to be able to play it, of course, so here’s some notes on how we’re trying to make that possible. Gone Home has … Continue reading

Posted in Announcements, Programming | 18 Comments

Gone Home’s Input System

Input, on the face, seems pretty boring. “What happens when the player hits the spacebar?” seems like a pretty easy question to answer and a pretty simple thing to implement. And in some cases it is. But think for a … Continue reading

Posted in Programming | 2 Comments

Code Judo

Hey everyone, I’m Johnnemann. As Steve explained in our initial announcement post, I moved up to Portland to help found the Fullbright Company as the programmer of the team. I’ve previously worked on some internal technical stuff at Sony during … Continue reading

Posted in Programming | 3 Comments