Category Archives: Programming
Gone Home’s Input System
Input, on the face, seems pretty boring. “What happens when the player hits the spacebar?” seems like a pretty easy question to answer and a pretty simple thing to implement. And in some cases it is. But think for a … Continue reading
Posted in Programming
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Code Judo
Hey everyone, I’m Johnnemann. As Steve explained in our initial announcement post, I moved up to Portland to help found the Fullbright Company as the programmer of the team. I’ve previously worked on some internal technical stuff at Sony during … Continue reading
Posted in Programming
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